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TRIGGERHEART EXELICA
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[Triggerheart Exelica Gallery]
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| GAME STATISTICS |
| A.K.A.: |
N/A |
| Release Date: |
February 22, 2007 |
| Publisher: |
Warashi |
| Developer: |
Warashi |
| Genre: |
Shooter |
| # of Players: |
1 |
| ESRB Rating: |
E10+ |
| Our Score: |
9.0 out of 10 |
| Our Reviews: |
Ape - Review below. To submit one, click here! |
| Systems: |
Dreamcast Xbox 360 - Xbox Live |
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9.0 out of 10
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| While the Dreamcast saw releases of software cease in the United States in early 2002, Japan still saw several Sega-endorced, publically released titles for the system many years after. Triggerheart Exelica, for example, is a fantastic scrolling shooter released in 2007, published and developed by Warashi, who are responsible for another fun scrolling shooter, Gekioh: Shooting King, on Sony’s Playstation (or for you casual gamers, they are also responsible for Major League Eating: The Game on Nintendo’s Wii). When I play releases like this, it breaks my heart that the Dreamcast died so quickly in North America as so many gamers out here got robbed of quality titles that may have gotten ported over if the console had survived. Thankfully, the game was eventually ported over to Xbox 360's Xbox Live service...But still, nothing beats a hard copy on a disk if you ask me. Anyway, now that it’s obvious that I like the game, I might as well go into detail as to why.
Triggerheart Exelica isn’t just a normal scrolling shooter; it’s got a neat gimmick added in that allow players to grab ahold of most enemies and swing them around to use as a shield, or as a weapon to create a chain-effect of death. Depending on the enemy, grabbing it may be a near instant thing, or you may have to wait several seconds before you’re able to latch on, leaving you open and vulnerable to any attacks until you’re finally able to weild your target as armor or a weapon. That forces you to pick and choose when you use that skill wisely. You’re also able to collect yellow pellets around the screen as you kill off enemies. Collecting them allows the player to rack up multipliers, increasing the amount of points that you get as you destroy your enemies. Both aspects add a tiny bit of depth to a scrolling shooter that is already fun on its own. There’s also an option to use a bomb, which basically deals damage to everything on the screen while also eliminating all bullets visible at the time too. |
 
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Speaking of the bullets on the screen, this game will be VERY intimidating to a lot of people. It’s not uncommon for the screen to basically be nothing but bullets. In fact, especially in the later levels and against the later bosses, you’ll often find yourself shooting blindly, as your focus will be turned away from the enemy and you’ll have all of your attention plastered on your character as you try to maneuver your way through the VERY narrow spaces in which no bullets occupy. It takes some skill and some luck to make it through the game without a single death due to the sheer quantity of bullets that sometimes engulf the screen, but those who are able to do so will see better a ending for their character upon completion of the game’s story mode.
On the topic of modes, Triggerheart Exelica has three different modes to play (unless you count Training Mode, in which there’d be four): Arcade Mode, Story Mode, and Arrange Mode. All three modes are esentially the same game with minor differences. Arcade mode is basically the basic version of the game. There’s no story here, just shooting goodness. Story mode is mostly the same game, except with a few extra boss battles tossed in along with a little bit of a story, complete with pre-level dialogue. Arrange mode is for the folks who have mastered the other two modes. In Arrange mode, you can’t adjust the difficulty of the game and there are no continues...It’s an overall more difficult experience than the other modes by far, but it’s a decent addition, especially for folks who like to master games; it’ll add a lot of replay value for them. |
| Speaking of relay value, that’s the biggest problem that I have with this game...There isn’t much here. It only takes about twenty minutes to finish the game on any mode. Even if you go through and beat Arcade mode with both selectable characters, get all four endings in Story Mode, and manage to clear Arrange mode, it shouldn’t take you much more than a few hours to accomplish it all. If they had possibly included a few more playable characters to the game, perhaps the replayability would be a little higher...Or even if the different modes contained different levels rather than basically be a re-hash of the same game with minor differences. However, despite the relavitely low replay value, Triggerheart Exelica is an excellent gaming experience that is an absolute blast while it lasts.
Graphically, Triggerheart Exelica isn’t exactly impressive for a 2007 Dreamcast game. I mean they’re not terrible or anything, and some of the light and explosion effects are pretty, but for a game released so far along in the console’s lifespan, you’d think that they might try to push the limits of the system a little more....2D game or not. As far as the ol’ audio goes, the audio fits the action pretty well. It almost sounded like it could have been music from an old 8-bit NES game that the programmers found on OC Remix or something. It’s not necessarily memorable, but hearing it did make me feel a little nostalgic for the gaming days of old. Overall, I enjoyed the audio a decent amount. The graphics could have used a little more polish, in my opinion, but they’re not terrible by any means...And quite frankly, with how many bullets fill the screen here, you’re probably not going to be spending a whole lot of time taking in the environments anyway. |
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In the end, what we’ve got here is a fantastic scrolling shooter...Probably one of the best that I’ve ever played. The gimmick of grabbing enemies to use as a shield or as a weapon adds a neat little element to the plain ol’ stereotype of a scrolling shooter, making the gameplay seem somewhat fresh and giving the game some personality. The sheer number of bullets that litter the screen is also both impressive and fun. It will probably intimidate a lot of people, but honestly, when you’ve managed to destroy a boss while maneuvering your way through an overwhelming sea of bullets without getting touched once, it feels very, very nice. Triggerheart Exelica might not be for absolutely everyone, but if you’re a fan of 2D shooters, you will love this game without a doubt. If you’re a Dreamcast owner and looking for a quality title to import from overseas, Triggerheart Exelica is definitely a great choice. - Ape |
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